- PAYDAY 2 SILENT KILLER ACE MOD
- PAYDAY 2 SILENT KILLER ACE MANUAL
- PAYDAY 2 SILENT KILLER ACE MODS
- PAYDAY 2 SILENT KILLER ACE FREE
* In VSR, the aced version changes the proc condition, so instead of a headshot, even bodyshots will give you that armor, so now there's actually a practical reason for acing the skill - ease of procing the effect. * Vanilla: Basic is amazing for armorgating, and aced is worthless because all the effect needs to give you is 1 armor, the extra from ace doesn't make a difference. * In VSR, ace is useful in a wide variety of builds. * Vanilla: Completely worthless ace, unless you're using either Crook or Grinder.
PAYDAY 2 SILENT KILLER ACE MANUAL
* In VSR, Tier 1 is worth acing, and Inspire's manual interaction revive boost has moved to another skill, making Tier 2 a much more important choice. * Vanilla: Tier 1 is never aced, you either choose Quick Fix or Painkillers, then your choice deployable and then ace Inspire, and you have every effect stacked. * In VSR, auto-heal is in another skill, meaning you can have auto-heal without maximum quantity, or you can have maximum quantity without auto-heal. * Vanilla: You need maximum FAK quantity for Uppers auto-heal. # Some examples of Vanilla compared to VSR: To keep it short and simple, I have moved around a noticeable amount of skills, some skills have been separated into multiple other skills, some unused or discontinued skills have been reintroduced, and awful skills have either been reimagined or buffed.
Neither are true, however, because the near-two hundred skill amount quickly gets reduced when you factor in how many basic and aced versions are the same exact thing with different values, how there is both a large amount of skills that never see any use, and a large amount of skills that are taken almost every time, regardless of what the build is trying to achieve. It makes you believe that you have nearly two hundred skills to choose from and that making builds has endless possibilities. Something that always bothered me about Payday 2 is how much of an illusion the Skilltree really is. * () or scroll to the bottom of the page to read more. Any such cases are unintended and will be addressed. If you are able to come up with blatantly overpowered combinations that negatively impact the integrity of Death Sentence, contact me immediately. There are a lot of changes, but you'll find an overview of them in the ().|| I've fixed a few issues, buffed some skills and nerfed some others.
PAYDAY 2 SILENT KILLER ACE MOD
||After playing Deep Rock Galactic almost exclusively for two years, I've started playing Payday 2 a little bit again, and it only took me two days to start tinkering with my mod again. Please note that balance changes are mostly made with Death Sentence as baseline, I don't care if the mod may or may not trivialize Deathwish or below.||
PAYDAY 2 SILENT KILLER ACE FREE
Feel free to either comment or contact me directly if you have ideas, suggestions or feedback to share. The goal is for every dodge deck to be roughly equal in viability, without there being one obvious best perk deck. More specifically, Hacker, Sicario, Rogue and Ex-Presidents. Requesting feedback for the following skills:Īdditionally requesting feedback for dodge perk decks and various builds to go along with them.
PAYDAY 2 SILENT KILLER ACE MODS
As a side-effect, VSR may now be compatible with other mods that rework weapon and attachment stats. The addons function as standalone mods, so to activate them, move your chosen addons to your mods folder. Only sights and magazines changes? Only barrels and grips? It is up to you. The most requested change is now here, I've separated weapon and attachment changes and moved them to an optional addons folder inside the VSR mod folder, you can choose which changes you want, if any, on a category basis. Turns out I must be the only person who misses old Payday's high recoil guns, what a surprise. **Note:** *Some preview images are now outdated due to mod updates.*